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The year 2000. For the past six years, Doom fans had been left wondering if Doom II would ever receive a follow-up. Its developers at id Software had stayed plenty busy with Quake, releasing three games in the series since 1996. But Doom, arguably the biggest and most important game in their back catalog, remained as it was 1994, with an active scene of modders keeping the dream alive but still clamoring for a proper sequel. Then came the announcement from developer John Carmack that Doom 3 was indeed in the works, despite notable workplace drama surrounding it. Ultimatums were made, people got fired, it was a whole thing. But hey, Doom 3! The public got its first look at the game the following year, introduced by Steve Jobs at MacWorld of all things. And it looked incredible. John Carrmack of id Software So the big trick that were getting now is the final unification of lighting and shadows across all surfaces in a game. we do different things for characters, and different things for